Inefficient Eye Movements : Gamification Improves Task Execution, But Not Fixation Strategy
| dc.contributor.author | James, Warren R. G. | |
| dc.contributor.author | Reuther, Josephine | |
| dc.contributor.author | Angus, Ellen | |
| dc.contributor.author | Clarke, Alasdair D. F. | |
| dc.contributor.author | Hunt, Amelia R. | |
| dc.contributor.institution | University of Aberdeen.Psychology | en |
| dc.date.accessioned | 2019-09-19T08:00:09Z | |
| dc.date.available | 2019-09-19T08:00:09Z | |
| dc.date.issued | 2019-09 | |
| dc.description | Funding: This research was funded by the James S. McDonnell Foundation (scholar award to Amelia Hunt). | en |
| dc.description.status | Peer reviewed | en |
| dc.format.extent | 14 | |
| dc.format.extent | 453865 | |
| dc.identifier | 147720891 | |
| dc.identifier | c610a5a0-8ab1-45b2-873f-3e86cbd325cd | |
| dc.identifier | 31735849 | |
| dc.identifier | 85079661843 | |
| dc.identifier.citation | James, W R G, Reuther, J, Angus, E, Clarke, A D F & Hunt, A R 2019, 'Inefficient Eye Movements : Gamification Improves Task Execution, But Not Fixation Strategy', Vision, vol. 3, no. 3, 48. https://doi.org/10.3390/vision3030048 | en |
| dc.identifier.doi | 10.3390/vision3030048 | |
| dc.identifier.iss | 3 | en |
| dc.identifier.issn | 2411-5150 | |
| dc.identifier.other | Mendeley: 546746cd-d2f8-3604-bfbd-113acf2a9221 | |
| dc.identifier.other | ORCID: /0000-0002-4163-462X/work/96970845 | |
| dc.identifier.uri | http://hdl.handle.net/2164/12963 | |
| dc.identifier.vol | 3 | en |
| dc.language.iso | eng | |
| dc.relation.ispartof | Vision | en |
| dc.subject | visual search | en |
| dc.subject | eye movements | en |
| dc.subject | attention | en |
| dc.subject | strategy | en |
| dc.subject | decision | en |
| dc.subject | BF Psychology | en |
| dc.subject.lcc | BF | en |
| dc.title | Inefficient Eye Movements : Gamification Improves Task Execution, But Not Fixation Strategy | en |
| dc.type | Journal article | en |
