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Use of gamification to improve student revision of physiological and pharmacological concepts

dc.contributor.authorMalcolm, Cameron John
dc.contributor.authorKirkman, Jack
dc.contributor.authorScott, Derek Anthony
dc.contributor.institutionUniversity of Aberdeen.Medical Educationen
dc.contributor.institutionUniversity of Aberdeen.Medicine, Medical Sciences & Nutritionen
dc.date.accessioned2018-12-12T16:30:06Z
dc.date.available2018-12-12T16:30:06Z
dc.date.issued2018-09-16
dc.description.statusPeer revieweden
dc.format.extent619264
dc.identifier141010817
dc.identifier0fe7b735-033d-44bc-bc85-f039ccccb384
dc.identifier.citationMalcolm, C J, Kirkman, J & Scott, D A 2018, 'Use of gamification to improve student revision of physiological and pharmacological concepts', Europhysiology 2018, London, United Kingdom, 14/09/18 - 16/09/18.en
dc.identifier.citationconferenceen
dc.identifier.otherORCID: /0000-0002-2029-6174/work/52448510
dc.identifier.urihttp://hdl.handle.net/2164/11630
dc.language.isoeng
dc.subjectphysiologyen
dc.subjectpharmacologyen
dc.subjectrevisionen
dc.subjecteducationen
dc.subjectstudentsen
dc.subjectQuizleten
dc.subjectappen
dc.subjectgamificationen
dc.subjectR Medicineen
dc.subjectL Educationen
dc.subject.lccRen
dc.subject.lccLen
dc.titleUse of gamification to improve student revision of physiological and pharmacological conceptsen
dc.typeConference posteren

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