Use of gamification to improve student revision of physiological and pharmacological concepts—a pilot study
| dc.contributor.author | Malcolm, Cameron John | |
| dc.contributor.author | Kirkman, Jack | |
| dc.contributor.author | Scott, Derek Anthony | |
| dc.contributor.institution | University of Aberdeen.Medical Education | en |
| dc.contributor.institution | University of Aberdeen.Medicine, Medical Sciences & Nutrition | en |
| dc.date.accessioned | 2019-04-19T13:20:06Z | |
| dc.date.available | 2019-04-19T13:20:06Z | |
| dc.date.issued | 2019-04-25 | |
| dc.description.status | Non peer reviewed | en |
| dc.format.extent | 1485924 | |
| dc.identifier | 143479483 | |
| dc.identifier | 4ccc1bca-d366-48f1-9c98-aea3d25f7ccd | |
| dc.identifier.citation | Malcolm, C J, Kirkman, J & Scott, D A 2019, 'Use of gamification to improve student revision of physiological and pharmacological concepts—a pilot study', 11th Annual Academic Development Symposium, Aberdeen, United Kingdom, 25/04/19 - 25/04/19. | en |
| dc.identifier.citation | conference | en |
| dc.identifier.other | ORCID: /0000-0002-2029-6174/work/58820824 | |
| dc.identifier.uri | http://hdl.handle.net/2164/12189 | |
| dc.language.iso | eng | |
| dc.subject | gamification | en |
| dc.subject | engagement | en |
| dc.subject | physiology | en |
| dc.subject | pharmacology | en |
| dc.subject | Quizlet | en |
| dc.subject | Motivation | en |
| dc.subject | students | en |
| dc.subject | revision | en |
| dc.subject | education | en |
| dc.subject | R Medicine | en |
| dc.subject.lcc | R | en |
| dc.title | Use of gamification to improve student revision of physiological and pharmacological concepts—a pilot study | en |
| dc.type | Conference poster | en |
