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Use of gamification to improve student revision of physiological and pharmacological concepts—a pilot study

dc.contributor.authorMalcolm, Cameron John
dc.contributor.authorKirkman, Jack
dc.contributor.authorScott, Derek Anthony
dc.contributor.institutionUniversity of Aberdeen.Medical Educationen
dc.contributor.institutionUniversity of Aberdeen.Medicine, Medical Sciences & Nutritionen
dc.date.accessioned2019-04-19T13:20:06Z
dc.date.available2019-04-19T13:20:06Z
dc.date.issued2019-04-25
dc.description.statusNon peer revieweden
dc.format.extent1485924
dc.identifier143479483
dc.identifier4ccc1bca-d366-48f1-9c98-aea3d25f7ccd
dc.identifier.citationMalcolm, C J, Kirkman, J & Scott, D A 2019, 'Use of gamification to improve student revision of physiological and pharmacological concepts—a pilot study', 11th Annual Academic Development Symposium, Aberdeen, United Kingdom, 25/04/19 - 25/04/19.en
dc.identifier.citationconferenceen
dc.identifier.otherORCID: /0000-0002-2029-6174/work/58820824
dc.identifier.urihttp://hdl.handle.net/2164/12189
dc.language.isoeng
dc.subjectgamificationen
dc.subjectengagementen
dc.subjectphysiologyen
dc.subjectpharmacologyen
dc.subjectQuizleten
dc.subjectMotivationen
dc.subjectstudentsen
dc.subjectrevisionen
dc.subjecteducationen
dc.subjectR Medicineen
dc.subject.lccRen
dc.titleUse of gamification to improve student revision of physiological and pharmacological concepts—a pilot studyen
dc.typeConference posteren

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